This is used to give the sector a damaging floor (for things like lava and slime), have the sector's light level change constantly, enable wind or currents or even push the player in a certain direction. Sector type - Special properties of the sector. Used, for example, to alter the sector's ceiling and/or floor height, lighting level or flats. Sector tag - A number that makes the sector a target of the action specified by any linedef with the same tag number. For instance, two squares can be separate and non-contiguous, but still be part of the same sector.Ĭeiling flat - Name of the flat (texture) used on the ceiling of the sector.įloor flat - Name of the flat used on the floor. Unclosed sectors can be used for a few special effects, but under some circumstances they can lead to undesirable results (including crashes).Ī sector does not have to be a single polygon. Sectors should be closed areas, meaning that all the sidedefs that reference a particular sector should make up a closed shape. Osx_additional_parameters=-file "/Users/jaden_1/Downloads/scythe2/scythe2.A sector is an area referenced by sidedefs on the linedefs, with variable height determined by its floor and ceiling values. For example, # any files listed under 'doom.Autoload' will be loaded for any version of Doom, # but files listed under '' will only load when you are # playing a Doom 2 based game (doom2.wad, tnt.wad or plutonia.wad), and files listed under # '' only when playing doom2.wad. You may have have files that are loaded for all similar IWADs # (the game) and files that are only loaded for particular IWADs. Place each file on its own line, preceded # by Path= # Wad files to automatically load depending on the game and IWAD you are # playing. These are loaded after the IWAD but before # any files added with -file. Path=/Users/jaden/Documents/GZDoom/autoexec.cfg ![]() # Each file should be on its own line, preceded by Path= Path=/Users/jaden/Documents/GZDoom/autoexec.cfg # Files to automatically execute when running the corresponding game. Path=/Library/Application Support/GZDoom/fm_banks Path=/Library/Application Support/GZDoom/soundfonts Path=/Users/jaden_1/Library/Application Support/GZDoom/fm_banks Path=/Users/jaden_1/Library/Application Support/GZDoom/soundfonts Path=/Users/jaden_1/Documents/GZDoom/fm_banks # Layout is the same as for IWADSearch.Directories Path=/Users/jaden_1/Documents/GZDoom/soundfonts # These are the directories to search for soundfonts that let listed in the menu. Layout is the same as for IWADSearch.Directories Path=/Users/jaden_1/Documents/GZDoom # These are the directories to search for wads added with the -file # command line parameter, if they cannot be found with the path # as-is. Path=/Users/jaden_1/Library/Application Support/GZDoom # Each directory should be on a separate line, preceded by Path= Path=. # This file was generated by GZDoom g4.7.1 on 23:19:41 # These are the directories to automatically search for IWADs. I can tell it depends on the angle, as it doesn’t happen when looking at the wall(s) in question at any other angle. When I have the graphics mode set to Hardware Accelerated, depending on the angle textures appear at, the wall textures will flicker with a checkerboard pattern. ![]() I had this issue about a year or two ago and it seemed to be fixed for a time, but it’s back now, and looks to be for good. I have searched and not found similar issues.Ī clear and concise description of what the bug is.Mac OS Please describe your specific OS version GZDoom v4.X.X (Latest) Which game are you running with GZDoom?ĭoom 2 What Operating System are you using?
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